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The related research publication:
Linda Hirsch, James Fey, Ian Leung, Jerry Peng, Ananya Setty, and Katherine Isbister. 2026. "I have a plan to start: Empowering Awareness and Sense of Agency through a Collaborative Flood Resilience Game" in CHI'26. 10.1145/3772318.3790433 |
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At the top left is an icon mapping the card to the category that it belongs to, similarly to the card title. You can see in the card example below that the action belongs to the "Information Source" category. The icon is the same as displayed in the score area. Right from the icon are the number of points per phase that this card gives. In the example below, the card gives three points in the long before and immediately before phases, but fewer points in the later phases. The background color also represents the category to facilitate quick understanding and gameplay. Underneath the scores is an image linked to the activity and generated with Adobe Firefly, followed by the card title. As the last but not least part, the card provides an action description. Some actions, like in the example below, relate to real-world information channels, resources, or contacts. In those cases, I generated QR codes to the respective website, so that people can easily follow up on this resource after the game.
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| cardstand.3mf | |
| File Size: | 1952 kb |
| File Type: | 3mf |